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Old Apr 18, 2009, 04:23 AM // 04:23   #21
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Just out of curiosity, what are the advantages fo guilds, clans, etc.
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Old Apr 18, 2009, 04:48 AM // 04:48   #22
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guilds allows for a greater coordination with the people you like, assuming you have those people in a guild. at its very basic, a guild is like a greatly expanded and improved friends list. members of a guild gets to have a guild tag and cape, and if you can afford it, a guild hall that your guild members can hang out in.

guilds are also the centerpiece of gw's pvp experience, being that the highest form of guild wars pvp is guild vs guild (gvg for short).
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Old Apr 18, 2009, 05:15 AM // 05:15   #23
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for one, not being in a guild means you can't use guild or alliance chat channels, as well as not being able to do Alliance Battles or GvG (not sure about FA and JQ). guild can be really good for NPCs too, way better than any outpost since the NPCs are really close together.
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Old Apr 18, 2009, 05:47 AM // 05:47   #24
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Ahhhh, kk. Kind of reminds me of Star Wars Galaxies a tiny bit.
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Old Apr 18, 2009, 06:09 AM // 06:09   #25
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I can elaborate a little. (warning: huge wall of text incoming!)

Guilds help you focus on and progress in your favorite part of the game. Thus, they are usually divided into PvE and PvP guilds (there is also the occasional PvX guild that focuses on both areas).

A PvP guild will focus primarily on PvP activities, mainly Guild Battles. They are usually interested in ascending the Guild Ladder and competing in tournaments or just generally competing against real people. They're a good place to build coordinated groups for Team Arenas and Heroes' Ascent (particularly useful in the latter, as PUGging HA is not only unadvisable due to lack of coordination, but the people there looking for PUGs tend to be elitist and look for only experienced people - it's commonly complained that you need Rank to find a group for HA... but the only way to get Rank is through Fame, which is gained in HA. A guild that's interested in HAing circumvents that.) Having never been in a real PvP guild, I'm not going to say much more for fear of telling you things that aren't as true as I thought.

A PvE guild will focus primarily on PvE activities like questing, doing missions and dungeons (our version of raids - multilevel instances with an end boss and potentially rare gear at the end, though normal party size rules still apply), leveling your character, getting titles and elite items, and exploring. They can often be broken down further into casual PvE guilds (which tend to emphasize a warm community where people have fun playing together, but aren't going to spend forever perfecting their Urgoz's Warren build), high-end PvE guilds (whick work primarily in Hard Mode and on getting Hard Mode titles like Vanquisher and Guardian, as well as doing Elite Missions and high-end zones like the Underworld, the Fissure of Woe, and the Domain of Anguish), and roleplay guilds (interested mainly in - you guessed it! - genuine roleplaying). One important thing to note is that while these guilds emphasize PvE, they will often do 12v12 (or more correctly, 4-4-4v4-4-4) Alliance Battles to gain faction. Those guilds whose members donate the most faction to their alliance (we're talking millions of faction here) will be able to control a town in the Jade Sea or Echovald Forest areas of Cantha, gaining discounts on merchandise and being able to set off fireworks... at least until the Luxon-Kurzick border shifts and a guild from the opposite faction will get to take control. The active border movement resulting from this also has a small effect on towns beyond which guild controls it - if you're a Kurzick in a Luxon-controlled town, even if it's technically in the Echovald Forest, the merchants and traders won't speak to you, and vice versa.

Okayyy, got sidetracked a little by Alliance Battles. You won't have to worry about those until you start playing Factions or join a guild.

By now, you've probably gotten spammed with invites to join the guilds of people who've never spoken to you. You can join one of those, but I wouldn't recommend it. The best way to find a guild, IMO, is to PUG around a little and, when you meet someone friendly, ask them what their guild is like (or see if they move to recruit you) and, if it sounds interesting, ask if you can join. I got recruited to my first long-term guild by someone I befriended in a PUG (and my new guild is an offshoot of that one - beware guild drama. It will ruin your game experience. If drama shows up a little, sit it out, but if it really starts to flare, get the heck out before the whole place goes up in flames. You probably realized that already, thoguh), and it's how I get all my recruits (though it does leave me somewhat behind on recruiting compared to other officers in my guild). I don't believe in randomly spamming in towns in hopes that someone will be interested, because the recruits garnered there are usually 1-day wonders (join, get bored, leave within 24 hours), and the recruiters are less interested in a close community than in expanding their guild.

In a guild, you'll get to use Guild and Alliance Chat. These two chats mean that you can communicate with anyone in your guild or alliance from any location. They're great places to solicit help or ask around for anyone who's interested in doing something, as well as to just hang out. (in a less friendly sense, they're good places to rant if you're in a PUG with some guildies and a few random people and one of the non-guildies is not cooperating - if all else fails, you can plan your escape and all leave and regroup if it's not working out)

Guilds also have a couple of optional perks that, while not included in the formation of a guild (well, I'm not sure about capes really, but I think you have to pay even for your first design), are nice to have. These are:
A cape. Our version of the tabard, this is just an aesthetic thing to show allegiance. PvP tournament victories can you a colored trim to show off your win.
A hall. This is huge, in terms of usefulness. While expensive (it requires a Celestial Sigil, which is fairly pricy, to purchase at all, and hiring all of the NPCs takes several hundred platinum - hence, many guilds do not have a complete hall or even own one at all), it's got multiple benefits. It allows for GvG competition (or at least, I have no idea how you would GvG without a hall to defend - would you always be the attacker on the opponent's map? someone correct me if you can actually do this), makes for an excellent staging area for groups (in Guild Chat, after a request for help and an offer of assistance or an agreement to do something as a group, you'll usually see the response "Okay, meet me at hall."), and allows easy access to all the various NPCs (not all the NPCs are available in all outposts - most places have only a merchant and a Xunlai storage agent, maybe with a skill trainer at best - only region capitals like Ascalon City, Lion's Arch, or Droknar's Forge have all the NPCs), meaning you can always go back to your Guild Hall to pawn off that valuable but unusable rune you just got, rather than having to travel to the nearest capital and beat through the crowds. An extension of this last is that if your hall has a Skill Trainer, you will have early access to Signets of Capture, the skills needed to "capture" powerful Elite skills from bosses you will encounter later in the game. You would normally only get these after reaching Lion's Arch and completing a quest, but a Hall trainer allows you to get one as soon as you enter Post. In Prophecies, there're no elites to be captured until long after you get to Lion's Arch (bosses don't have elites for much of that campaign), but you can also use them to capture skills that would otherwise only be available at a trainer much later in the game. These skill trainers also offer all core skills for your profession that you have unlocked, meaning that you don't have to travel to the outer reaches of Tyria to pick up a core skill that you've already unlocked on one character.

I think that's all I have to say about guilds, except: choose wisely! A well-selected guild can be your greatest ally in the game.
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Old Apr 18, 2009, 06:25 AM // 06:25   #26
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Seems like a mix of WoW and Star Wars Galaxies. Seems like it is done better than WoW, as it is very minimal to what you can do with a guild as a community.

I tend to wait before I choose a guild, as it just saves you time int he long run, and sometimes frustration

Thanks for the info, didn't really know all of that.

Is the guild hall instanced I assume?
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Old Apr 18, 2009, 06:48 AM // 06:48   #27
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Whoo! Teeny tiny post time!

Guild halls are essentially a guild's private outpost, so they function in the same way as any town. The only differences are that you must be a member of that guild or its alliance or have a guest invitation (useful primarily if you want to attend someone's party or do Alliance Battles for the other side) to visit it, and there are no districts due to the limited population.

Speaking of districts, it's important to note that you can not only change districts within your home continent but actually switch to other continents. This is a good tactic if you're facing horrible lag or want to easily find an NPC. My Guild Leader and I generally use the Chinese-Traditional districts (a division of Asia, naturally) if we're just working together, because you don't have to sift through crowds of people to find each other, and his computer lags terribly in heavily populated areas. The Asian districts are almost entirely abandoned (I've encountered maybe five people, tops, in them throughout my time there), so any of them makes for a good spot if you don't want to be disturbed or want to eliminate lag.

Okay, okay, that was longer than I thought. Oh well.
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Old Apr 18, 2009, 06:58 AM // 06:58   #28
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Haha, yea but it is a useful tip. I am gonna test it out a little later haha.
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Old Apr 18, 2009, 07:15 AM // 07:15   #29
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Ah, well at least it did some good then.

I won't be around tomorrow (RenFaire whoo!) but I think you probably have a pretty good handle on things now, and if you do need help there are plenty of people here ready to offer advice.

Good luck and have fun in your adventures!
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Old Apr 18, 2009, 09:42 AM // 09:42   #30
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Musemike, welcome to gw's

Quote:
I tend to wait before I choose a guild, as it just saves you time int he long run, and sometimes frustration
I was in about 10 guilds before I found one that I liked, do a bit of guild hopping!

Ps. Mike, I only skimmed, press P (in towns/outposts), from that menu you can add other players or henchmen if no players available (they steal some of your drops though), bah humbug!
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Old Apr 18, 2009, 12:11 PM // 12:11   #31
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Thanks for all the help. Regarding the guilds I am gonna look for a more pve oriented guild, I am sure I am gonna want to do more "raid-like" stuff, at some point.
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Old Apr 18, 2009, 05:42 PM // 17:42   #32
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Quote:
Originally Posted by musemike View Post
Thanks for all the help. Regarding the guilds I am gonna look for a more pve oriented guild, I am sure I am gonna want to do more "raid-like" stuff, at some point.
Do not be surprise if noone really cares when you say "Tank LFG" and nobody pays attention. Most dungeon runs arnt done in the traditional Tank / Dps / Healer style. Most places that do use a tank use a group called 600/smite, which is a monk with certain skills tanking while the "smite", also a monk, provides damage. Or perma SF, which is basically a 99.9% god assassin.

Don't know why I elaborated on those, the only point was - No many people use balanced groups.
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Old Apr 19, 2009, 12:45 AM // 00:45   #33
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Well, first you have to get EotN. All the dungeons are in that expansion, though Urgoz's Warren and The Deep are also similar to raids.

Canine Teeth's got a point, though; most people just 600/smite their way through the dungeons unless they're doing the abridged quest versions. Like with HA, having a guild will make it easier to get a group to do this sort of thing. I've run balanceway with my guild for this, though we also do a variation of 600/smite. I've also done a few dungeons with henchies, so it's not that it's not possible, just that most people prefer the fast, gimmick way to the more social, strategic one.
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Old Apr 19, 2009, 04:37 AM // 04:37   #34
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Quote:
Originally Posted by Qing Guang View Post
most people prefer the fast, gimmick way to the more social, strategic one.
one thing that that better be fixed in Guild Wars 2. <_< Funny how Assassins and Monks are used for farming, while supposed to be squishy characters.
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Old Apr 19, 2009, 08:02 AM // 08:02   #35
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My girlfriend and I are playing through Nightfall right now and she is forcing me to play. All we are doing is filling a party of 8 me with 3 heroes (customizable sidekicks) and her with 3 of her own. Its a lot of fun just blowing through quests
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Old Apr 19, 2009, 04:58 PM // 16:58   #36
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At what level do you get heroes?
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Old Apr 19, 2009, 05:47 PM // 17:47   #37
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You can get heros at any level, they are chapter based not level.

In Nightfall you begin with a war hero right off the start.
Gwen will give you 2 at the start as well, ele and monk.
If you have Nightfall then you can unlock a hero in Factions and Prophicies once you make your first visit to Nightfall to aquire the needed quests.
If you meet the proper requirements, which I can't recall of the top of my head, you can unlock MOX as soon as you reach the main city for each campain.
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Old Apr 19, 2009, 06:12 PM // 18:12   #38
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If you have a prophesis/faction character, you get 4 heroes at the arrival in Nightfall (if I remeber it correct you get them in the first primary quest you get when arriving to NF). After that, you get 1 more in nightfall, and then you can get 2 more (one in prophesis and one in factions).

In Eye of the north (EotN or Gwen for short) you get 2 heroes right at the start, and another one not far in the storry, and 2 more if you do the norn tournament in Gunnar's hold.
+ MOX, who's requirement is being lvl 10 and having Gwen (if I'm not totally lost...).

Last edited by Kendil; Apr 19, 2009 at 06:36 PM // 18:36..
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Old Apr 20, 2009, 01:38 AM // 01:38   #39
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KK, I just got to Lion's Arch and now I am looking to get out of this Ascalon Armor!
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Old Apr 20, 2009, 02:23 AM // 02:23   #40
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Your best option might be to go to Kaineg Center and pick up max armor, though that will make the rest of Prophicies a cake walk.

Alternatively you could go to Bergen Hot Springs and pick up the next tier of armor and just continue with the storyline of Prophcies.

Lots of options for you at this point. Everything from picking up armor, picking up heros or even jumping chapters and leaving the rest of Prophicies until later.
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